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CLONE OBJECT
This command will clone the specified object and make an exact duplicate of it.
CLONE OBJECT Object Number, Source Object
CLONE OBJECT Object Number, Source Object, Share Original Data
Object Number
Integer
The destination object number, where the cloned object will be created.
Source Object
Integer
The source object number, where the cloned object will be copied from.
Share Original Data
Integer
Set this value to one, to allow the animation data to be shared from the source object.
This command does not return a value.
Cloned objects do not share any data from the source object, and is not dependent on whether the source object exists after the cloning has taken place. This differs from instancing, where the destination object is dependent on the source objects existence. The only time a cloned object is dependent on the source is when then optional parameter to share animation data is used. You may wish to share animation data because it can easily consume megabytes of memory, and cloning many animated objects for your application might cause an unnecessary drain on system resources.
sync on : sync rate 60 : hide mouse:cls 0
autocam off
ObjectNumber=1
SecondObject=2
make object cone ObjectNumber,10
xrotate object ObjectNumber,90
fix object pivot ObjectNumber
color object ObjectNumber,rgb(0,255,0)
position object ObjectNumber, 0,0,0
clone object SecondObject,ObjectNumber
color object SecondObject,rgb(255,0,0)
position object SecondObject,25,0,25
while mouseclick()=0
set cursor 0,0
position camera object position x(SecondObject),object position y(SecondObject),object position z(SecondObject)+20
point camera object position x(SecondObject),object position y(SecondObject),object position z(SecondObject)
sync
endwhile
delete object ObjectNumber
delete object SecondObject
end
BASIC3D Commands Menu
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